At character creation, a character may select a personal god as his “guardian angel”. This god
provides a permanent boon to the character (see table below) as long as the character remains in
good standing with his god. At the very least, the character is expected to carry visibly around a
small figurine or talisman of his chosen patron god, and make occasional sacrifices (worth at least
10 gp per character level), at least once per month. Also, the gods are angered if a character seeks
to have more than one patron god, or if he abandons one god in favor of another. Angered gods may
turn their granted boons into permanent curses by reversing the benefit provided.
Obviously, clerics should choose their own deity as their guardian angel. The DM, as usual, is at
liberty to modify and/or expand the list of deities that provide boons to their followers.
Deity | Boon |
Tum
|
+1 divine bonus to Will saving throws.
|
??? |
Once per day, a divine bonus equal to +1 per two character levels to an attack roll against evil or chaotic creatures (maximum +10).
|
??? |
Once per day, a healing spell cast at the character has double efficiency (for example, a cure light wounds spell cast by a 5th-level character cures 2d8+10 points of damage).
|
??? |
Once per day, a successful weapon strike does maximum damage. This applies to the weapon die only (for example, a longsword inflicts 8 points of damage), not to other variable damage dice, such as sneak attack damage, etc.
|
Bromka |
Once per day, recall a spell that has just been cast, retaining the spell slot. The spell must be of 4th level or lower.
|
??? |
The character does not suffer a Fortitude saving throw penalty when wearing heavy clothing or armor in hot climates.
|
??? |
The character’s overland movement rate increases by +10. If the character is mounted, the mount gains the speed increase. This speed increase does not apply to tactical (combat) movement.
|
??? |
Once per day, the character receives only half damage from a successful melee attack (not spell).
|
Haon |
The character automatically stabilizes from wounds that have brought the character between -1 and -9 hp. The character does not have to roll percentile dice to stabilize.
|
??? |
+2 divine bonus to saving throws against poison and disease.
|
Enitharkhepron |
Once per day, the character can re-roll any one roll before the DM declares whether the roll results in success or failure. Regardless of the result, the character must keep the second die roll.
|
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