(loosely based on that of the Type I AD&D PHB and DMG)
Chapter I: Ability Scores
Chapter II: Cultural Continents, Homelands, & Regions
Chapter III: Races
Chapter IV: Classes and Archetypes
Chapter V: Personality Traits
Chapter VI: Hit Points
Chapter VII: Languages
Chapter VIII: Money
Chapter IX: Equipment
Chapter X: Age, Aging, Afflictions, and Death
Chapter XI: Time
Chapter XII: Distance
Chapter XIII: Magic
Chapter XIV: Spells
Chapter XV: Rules
Chapter XVI: Experience
Chapter XVII: The Setting
Chapter XVIII: Monsters & NPCs
Chapter XIX: Treasure & Magical Items
Appendix A: Cosmology
Appendix B: Party Agreements and Contracts
Appendix C: Glossary
Appendix D: Player Homework
Appendix E: Campaign Annals
Appendix F: In-Character Games & Gambling
Appendix G: Traps
Appendix H: Tricks
Appendix I: Dungeon Dressing
Appendix J: Herbs, Spices, & Medicinal Vegetables
Appendix N: Instructional and Educational Reading
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