Friday, April 5, 2013

Astrology I

Astrology in the Two Kingdoms and Aporuë sees the sun and moon as the primary sources of destiny, filtered through whatever zodiacal sign that planet is in at the time and the day of birth.  Accordingly, characters from those regions roll randomly to determine both the aspect of the sun/moon when they were born and the sun through which its light was shining.  The two results become an additional two character traits for their character.

First, roll 1d8 to determine under which aspect of the sun/moon you were born:

If you roll a 1, you were born under a rising sun, gifting you with a hopeful spirit and a strong will.  You receive a +1 bonus on all Heal skill checks and a +1 bonus on Will saving throws.  On saves to resist a fear effect, you receive an additional +1 bonus, for a total of +2.

If you roll a 2, you were born under a high sun, gifting you with an undeniable presence and a strong fortitude.  You receive a +1 bonus on all Intimidate skill checks and a +1 bonus on Fortitude saving throws.  On saves to resist a fire effect, you receive an additional +1 bonus for a total of +2.

If you roll a 3, you were born under a setting sun, gifting you with wisdom and a love of learning.  You receive a +1 bonus on any two Knowledge skills of your choice, as well as a +3 bonus on concentration checks.

If you roll a 4, you were born under the new moon.  The invisible moon allows you to more easily hide your actions and your true form from others.  You gain a +1 bonus on Stealth and Sleight of Hand checks and, once per day, you can use disguise self as a spell-like ability.  Your caster level for this spell-like ability is your character level.

If you roll a 5, you were born under the crescent moon.  The seer moon allows you to more easily see and understand others and their emotional states.  You gain a +1 bonus on Sense Motive and Perception checks and, once per day, you can use detect thoughts as a spell-like ability.  Your caster level for this spell-like ability is your character level.  A saving throw against this spell-like ability has a DC of 10 + ½ your character level + your Charisma modifier.
If you roll a 6, you were born under the half moon.  The balanced moon allows you to more easily balance your body and mind and avoid conflict.  You gain a +1 bonus on Acrobatics and concentration checks and, once per day, you can use expeditious retreat as a spell-like ability.  Your caster level for this spell-like ability is your character level.

If you roll a 7, you were born under the gibbous moon.  The emotional moon allows you to more easily manipulate others with emotion and calm animals.  You gain a +1 bonus on Bluff and Diplomacy checks and, once per day, you can use calm animals as a spell-like ability.  Your caster level for this spell-like ability is your character level.  A saving throw against this spell-like ability has a DC of 10 + ½ your character level + your Charisma modifier.

If you roll a 8, you were born under the full moon.  The empowered moon allows you to more easily force your will upon other characters and magical devices.  You gain a +1 bonus on Intimidate and Use Magical Device checks and, once per day, you can use command as a spell-like ability.  Your caster level for this spell-like ability is your character level.  A saving throw against this spell-like ability has a DC of 10 + your character level + your Charisma modifier.

Then roll 1d12 to determine through which zodiacal sign that energy was filtered at your birth:

If you roll a 1, you were born under the sign of the beholder.  Cautious and aware, driven by a never-ending quest for novelty and spectacle, the sign of the beholder creates the ultimate observer.  Fascinated by secrets and adroit at solving puzzles, you sometimes appear detached from both your surroundings and the feelings of others.  You make a wonderful acquaintance, blessed with a font of interesting stories and amusing anecdotes, but your difficulty in fully trusting others means you seldom form more than a handful of deep, lasting friendships.  A natural scribe and spy, endowed with a flair for recognizing patterns and making intuitive leaps, you gain a +1 bonus on Linguistics checks.  Eternally curious and aware of your surroundings, you gain a +1 bonus on Perception checks.  Agate, the stone of alertness and uncanny perception, gives you a +1 luck bonus on saving throws to resist illusion spells and effects whenever you carry one worth 100 gp or more.

If you roll a 2, you were born under the sign of the harpy.  Charming and socially gifted, you blend the art of politics with the talent of a born salesman.  You see the world not as it is, but as it should be, and all too often you apply your flair for manipulating others to shape events to your liking.  You tend to have a wide circle of friends and contacts, all certain they hold a special place in your heart, and since you crave the good opinion of others you usually work very hard to live up to their expectations.  However, in moments of frustration your dark side sometimes emerges in awful tirades where you inflict vicious tongue-lashings upon those around you.  Born with a voice to make the gods themselves weep, you gain a +1 bonus on Perform (sing) and Perform (oratory) checks.  The harpy is the most glib and persuasive of all the signs; you gain a +1 bonus on Bluff checks.  Turquoise, the stone of air and weather,grants you a +1 luck bonus to Armor Class against ranged attacks whenever you carry one worth 100 gp or more.

If you roll a 3, you were born under the sign of the ettin.  Mercurial and changeable, those born under the sign of the ettin often seem at war with themselves.  Capable of exceptional tenderness one moment and appalling cruelty the next, all too often your soul seems cut in twain.  Dramatic, excitable, and passionate, no one experiences the joys and sorrows of life as deeply as you do.  Your impulsive nature makes it easy to attract both friends and enemies.  Whether giving your last crust of bread to a beggar on the street or facing down a tavern bully and his ten friends you often let your instincts -- rather than logic -- guide your actions.  Your ability to act without conscious thought, turning impulse into deed, gives you the finesse of a stage magician.  You gain a +1 bonus on Sleight of Hand checks.  Walking a mental tightrope your entire life, you somehow find little difficulty concentrating on dangerous tasks, granting you a +1 bonus on Disable Device checks.  Opal, the stone of spontaneity and good fortune, grants you a +1 luck bonus to AC against attacks of opportunity whenever you carry one worth 100 gp or more.

If you roll a 4, you were born under the sign of the dryad.  Rooted in love with the quiet pleasures of home and friends, those born under the sign of the dryad blend extraordinary personal loyalty with a parochial indifference to the wider world.  Keenly aware of the passage of time, you tend to shun great causes, preferring to devote your years to friends, family, and community.  Others often find themselves baffled by your lack of curiosity, your pragmatic ability to come upon a door -- or an opportunity -- and refuse to open it, preferring not to gamble what you have for what you might gain.  When you do have a personal stake, however, a need to defend a loved one or your home, you become like steel, the most implacable and determined enemy imaginable.  A deep-rooted empathy combined with a friendly demeanor makes your presence calming to all sorts of wild beasts, granting you a +1 bonus on Handle Animal checks.  The most nurturing of all the signs, the dryad grants you a natural talent for ministering to the aches and pains of others, giving you a +1 bonus on Heal checks.  Pearl, the stone of security and friendship, grants you a +1 luck bonus to AC whenever an ally occupies an adjacent square while you are wearing one worth 100 gp or more.

If you roll a 5, you were born under the sign of the stirge.  Focused and dedicated, whether to causes, loved ones, or their own indulgences, those born under the sign of the stirge feel an emptiness inside, one which they desperately need to fill.  Some part of your life takes priority over everything else and you chase it with an almost predatory intensity.  Hero, villain, sinner, saint -- you scoff at such labels, pursuing your goal with a ruthless determination and attention to detail.  This hunger, whether for wealth, fame, love, revenge, new experiences, good food, knowledge, or anything else under the sun, drags you out of bed in the morning and pushes you forward until your eyelids begin to droop each night.  Your attention to even the slightest minutia, to the arts of measurement and observation, makes you a naturally skilled scientist.  You gain a +1 bonus on Craft (alchemy) checks.  Possessing a focus and intensity that startles many others, you gain a +1 bonus on concentration checks.  Emerald, the stone of mental clarity and self-knowledge, offers you a +1 luck bonus on Will saves against enchantment spells and effects whenever you wear one worth 100 gp or more.

If you roll a 6, you were born under the sign of the wyvern.  Wanderers and risk takers, people born under this sign are the ultimate free spirits.  Your life is a never ending quest for novelty and fresh experinces.  You shun routine and commitment.  Planning for the future and thinking in the long term mingles boredom with dread.  You prefer to gamble everything on a single lucky shot, whether in battle or in life.  To risk all is to gain all.  Consumed by wanderlust for most of your life you possess a singular talent for looking after yourself, giving you a +1 bonus on Survival checks.  Never one to let yourself get tied down, you are always on the move, gaining a +1 bonus on Ride checks.  Sapphire, the gem that protects travelers from harm, grants you a +1 luck bonus to AC on any round in which you move more than 5 feet and are wearing one worth 100 gp or more.

If you roll a 7, you were born under the sign of the dragon.  Magnificent and conscious of your unique destiny, you are driven to acquire, yet your hunger for a legacy often finds you building a better world.  You possess extraordinary energy and a lively, inventive mind that you unceasingly apply toward creating and then expanding your own personal kingdom.  You need something to control and call your own, whether a business, a family, or even an adventuring party.  You must take the lead in some part of your life to feel fulfilled.  Despite this need for power, you seldom act like a tyrant, and indeed you often devote many sleepless nights to improving the lot of those who follow you.  You possess a keen aesthetic sense and a shrewd eye for bargains.  Your talent for finding items to add to your personal "treasure hoard" gives you a +1 bonus on Appraise checks.  Ever vigilant for grumbling or calls of distress from those in your care, you gain a +1 bonus on Perception checks.  Garnet, the gemstone of celebrity and fame, grants you a +1 bonus to AC for 1 round whenever you use the aid another action while wearing one worth 100 gp or more.

If you roll an 8, you were born under the sign of the unicorn.  Aggressive a straightforward, you are a natural hero, although your difficulty in understanding nuance and compromise sometimes holds you back.  You see the world in simplistic terms: good and evil, black and white, right and wrong.  People admire your loyalty and your emphasis on duty and self-sacrifice, but your inability to find the middle ground often leaves them frustrated.  Single-minded, preferring to charge forward rather than go around obstacles, you make a poor diplomat or strategist.  Yet your innate decency and forthrightness win you many friends.  Your ability to ignore danger and focus on the task at hand gives you an excellent head for heights.  You gain a +1 bonus on Climb checks.  Explosive energy and the drive to push your body beyond its limits gives you a +1 bonus on Acrobatics checks.  Topaz, the stone that magnifies the physical health and vigor of its bearer, grants you a +1 luck bonus on all saves versus poison and disease whenever you are wearing one worth 100 gp or more.

If you roll  9, you were born under the sign of the hydra.  Optimistic and durable, you are one of the most resilient people imaginable.  Nothing gets you down for very long.  You tend to spring back from even the most crushing setback as confident and chipper as always.  From an early age you earned praise for your positive attitude, your ability to find the silver lining in every cloud.  You trained yourself to keep smiling no matter what, always showing the side of you that best portrays your image.  Your friendly personality and dogged tenacity often helps you find out what you need to know, granting a +1 bonus to Diplomacy checks.  Agile and resilient, you find that dodging blows and snaking through enemies naturally comes to you, granting you a +1 bonus on Acrobatics checks.  Diamond, the stone of strength and resiliency, give you a +1 luck bonus to AC versus attack rolls made to confirm critical hits against you whenever you are wearing one worth 100 gp or more.

If you roll a 10, you were born under the sign of the chimera.  Suave and friendly, you have a gift for finding consensus and unity among even the most diverse groups.  A born peacemaker and an able diplomat, you possess a ready instinct for discovering and fulfilling the needs of others.  Some people come to resent your tendency to involve yourself in their affairs, but your friendly disposition and earnest desire to help usually wins them over in the end.  While you seldom seek power and authority, it often comes to you, and when you achieve it you must take care to never lose sight of the big picture in your quest for harmony.  Sometimes no compromise is possible -- as the proverb says, "A lioness and a mother will never agree over how much of her child it can eat."  Ingratiating an amiable, your ability to get along with others serves you well in many fields, giving you a +1 bonus on Diplomacy checks.  Comfortable with tiptoeing around awkward issues, both figuratively and literally, you gain a +1 bonus on Stealth checks.  Amethyst, the stone of prescience, gives you a flair for stepping aside in just the nick of time when wearing one worth 100 gp or more.  When doing so, you gain a +1 luck bonus on any Reflex saving throw against evocation spells and effects.

If you roll an 11, you were orn under the sign of the kraken.  A dabbler with a plan for everu eventuality, you are a natural tactician and conspirator.  You view life as an elaborate game where the pieces have minds of their own.  Half the joy lies in finding how to get them to move just where you want them to go.  You tend to enjoy many interests, extending your reach -- your "tentacles" if you will -- throughout your community, forming  wide network of contacts and associates.  Few, if any, ever fully grasp the true extent of your influence.  You are comfortable operating in chaotic, fluid environments, granting you a +1 bonus to Swim checks.  You are accustomed to operating from behind the scenes, remaining out of sight to those that would do you harm, granting you a +1 bonus on Stealth checks.  Aquamarine, the stone of the sea, gives you a certain fluidity to your movements whenever you are wearing one worth 100 gp or more, offering you a +1 luck bonus on AC against touch attacks.

If you roll a 12, you were born under the sign of the basilisk.  Dour and often gloomy, you expect the worst, yet this endows you with an uncanny foresight and independence.  As stubborn as stone, people find it difficult to change your mind.  Your tendency to hold grudges, seeking revenge for imagined slights even years later, leaves most holding you at arm's length.  However, your tenacity, common sense, and problem-solving abilities often make you the person others turn to in moments of crisis.  You possess a glare like a basilisk, granting you a +1 bonus on Intimidate checks.  A skeptic, you make an excellent watchman or purchaser of goods, giving you a +1 bonus on Sense Motive checks.  Ruby, the stone of substance, protecting property as well as flesh, grants you a +1 bonus on any Fortitude saves against transmutation spells and effects.

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