Zep Tepi's Grand Bazaar is renowned throughout the Two Kingdoms for its diversity and the sheer span of its shops. Over two square miles of street are covered in bright tenting, and a wide plaza in the center of the square serves as a stage for the sale of animals, slaves, and unusual artifacts. More than three thousand merchants hold shops in the area, and travelers often rent locations in the center of the plaza from the city, putting up temporary sales-tents and hawking their wares to anyone who comes near. Of course, this chaotic environment is rife with thieves, so travelers are suggested to beware any "guides" who offer a tour of the city. Real guides will be city-sanctioned and carry badges issued by the local qaidū. Those who do not have such badges are almost certainly thieves trying to con the unwary into dark alleys.
Zep Tepi also has a tremendous pillar placed in the center of the bazaar, where offers for mercenaries are pinned to the wooden post. This serves as a central area for such characters to get work and is a popular area for them to practice their fighting in a dished area of the ground nearby that serves as an impromptu arena. In this way, the mercenaries show their skill to those who would wish to hire them. The practice also draws many gamblers willing to bet on the outcome of these relatively friendly duels.
Wednesday, April 24, 2013
Tuesday, April 23, 2013
Ribat kel-Fatah
The bridge known as the "Victory Fortress" spans the Rabhaszem River in a wide band of gold, encircling both sides like a lover's band. It is wide enough to march four large wagons side-by-side across, and even then there is room for others to walk between each of them. The bridge is arched high above the river's waters, and the high columns that raise the stone above the river are shaped into key-stone arches much like the doorways of the masjid.
The bridge is almost a century old, and when it reaches the 100-year mark next year, a great festival has been planned to celebrate the union of the two halves of Zep Tepi. Already, flowers are being grown on either side of the bridge, to offer spectacular color to the ceremony when it comes to pass.
The bridge is almost a century old, and when it reaches the 100-year mark next year, a great festival has been planned to celebrate the union of the two halves of Zep Tepi. Already, flowers are being grown on either side of the bridge, to offer spectacular color to the ceremony when it comes to pass.
Monday, April 22, 2013
Enhatyaka Masjid
The Enhatyaka Masjid is the largest religious mnument in the cities of the Two Kingdoms. There are those seasoned travelers who claim that it outdoes the ancient Crypts of Duru, older even than the cursefolk-guarded Tomb-Riddled Cliffs and now buried in desert sand, lost to time. Ten thousand craftsmen worked on it for more than sven years to raise it from empty earth into the magnificent structure it is today.
The masjid can hold up to 25,000 worshipers, and over 80,000 more can be accomodated on the plazas and balconies of the building overlooking the ritual area. The highest minaret rises to a point over 200 yards into the air and is lit each night by over a thousand anterns within the spire. The interior of the masjid is made of cedar carved by hand and fitted in ornate patterns all over the building. It is one of the most sacred places in Zep Tepi, and the pharaoh himself worships within its magnificent architecture.
Sunday, April 21, 2013
Khasbah tiz Ouregis
The Khasbah tiz Ouregis is one of the largest fortifications in the Two Kingdoms. It stands more than eight miles in circumference and has over 200 gates looking down onto the city below. Its walls are made from red clay -- stained red, some say, by the blood of those who defy the pharaoh. Inside the walls are a number of buildings, streets, an trde centers for citizens to bring in portions of grain as taxes and for selling it again in hard seasons. The eastern wall of the Khasbah overlooks the bay where the Rabhaszem River enters the Lachrymose Sea, and along the southern wall stretches one of the largest and most beautiful gardens in the world.
The garden at the edge of the Khasbah is known as the kel-Ilief. It was created by a pharaoh long ago to commemorate those who had died defending the city. After the monument at the center had been constructed, women of the city and all over the Two Kingdoms began to bring plants and place them around the towering statue. As these plants took root and grew, the garden began. Today it encircles a square area of almost a half-mile, fed by the river below and its plazas and flowering plants are considered one of the great wonders of the city.
The Khasbah is a peaceful place well-guarded and lit at night by traveling lantern-bearers who are paid by the city to keep the streets safe from crime. It is a fairly cosmopolitan area filled with street vendors, rich merchant areas, and the nobility of the Two Kingdoms.
Saturday, April 20, 2013
Zep Tepi
The city of Zep Tepi is a magnificent place filled with strong architecture that rises above the city streets and striking processions of nobles as they march on eunuch-borne litters with silken veils to keep out the stinging insects. It has been rebuilt several times, each time more splendid than the last, as each pharaoh creates some personal monument or landmark to commemorate his existence. These edifices take the form of fountains, new buildings, statues, or gold-plated masjid. Several strange landmarks such as a circle of arches placed in the center of an open garden, give tribute to rulers now all but forgotten.
Zep Tepi is a blaze of color. Embroidered curtains sway between pillars decorated with gold and ivory marking he edges of masjid, wealthy houses, and even moderately well-established shops. Even in lower class areas, where such curtains are too expensive to hang, the shops have archways, delicately ornamented in gold and ivory or colored tiles. Even where a building has been ruined, their remains bare and delicate framework crafted by hand over many hours of work and as beautiful as many of the overworked pieces of the noble quarter. It is a city where each step is carefully planned, and the stones of the street are often festooned with small carvings done by artists practicing their craft. Artwork and beauty truly are everywhere.
Innumerable figures carved in low relief are painted in gorgeous colors against the sides of the buildings forming mosaic or frescoed scenes. Some are bright and vibrant while others have faded over the years, and, while coloring still clings to them, the ark grey marble beneath shines through like bones through briht flesh. Gleaming in the sunlight, the great processions move from one side of the city to the other, tracing their way through the noble and merchant's quarters towards the throne of the King of Kings.
The city itself has a chaste outline and a delicacy of structure between the curve of its streets and the high spires of the tallest buildings -- a practiced dance of stone and te movement of its citizens that is like nothing else. Here is the first true worship of sculpture, the first brilliant awakening of the sculptor's art and it is strewn like candy through every corridor of the city itself. Even in the poorest neighborhoods, the doorways are carved and the stones of the street speakof legends and myths. Faces are carved into te walls of the alleyways by beggars pleading for some food to reward their simple talent. Even children shape clay by the fountains where their mothers wash the family linen. The monolithic sculptures of the nobe quarter, the tributes to pharaoh and consort were designed to express the majesty of nobility and the towering eye of the gods. The sculpture of Mallaham, influenced by the genies and the strange studies of the alchemists and wizards there, sufers from indistinct perspectives and a curious distortion of the human frame -- muscles are strained as if the form itself is oppressed by its own existence and driven down y mortality. However, in Zep Tepi people go quietly about their affairs conscious of their human pride. Here the human dignity of ordinary people is expressed as well as giving honor and tribute to the divine. Zep Tepi is not simply a city of nobility: it is a city of all humanity.
Zep Tepi has overcome numerous obstacles to emerge as the bustling center of commerce that it is today, but its roots still remain in the culture and attitudes of the highest nobility and the lowest peasant. The great walls of the city enclose a fairly modern world, shut off from the dangers and mysteries of the desert. Sometimes it is even possible to forget entirely the desert that reigns outside the high marble walls.
A thin river trails through the eastern half of Zep Tepi supplying both commerce and water to the city. The eastern quarters of the city are considered to be the "wealthy" and "merchant" area, while the northern (toward the ocean) and western portions are dirtier, watered by wells rather than fresh flowing water, and generally considered less prestigious and more dangerous for travelers. The easternmost portion of Zep Tepi borders the Lachrymose Sea and is constructed on a great rise above the city. On top of that rise is the largest building in the city; the Khasbah tiz Ouregis. Other significant places within the city include the Enhatyaka Masjid, the Ribat-kel-Fatah or "Victory Fortress" bridge across the Rabhaszem river, the Grand Bazaar, and the Palace of the Pharaoh.
Friday, April 19, 2013
Thursday, April 18, 2013
Types of Magic (I)
Arcane Magic
Arcane magic is magic performed outside of the context of devotion and ritual that marks divine magic. There are at least two native traditions of arcane magic that have developed. The Two Kingdoms is home to the practice of alchemy, the practice of the perfection of the soul through the simultaneously metaphorical and not-metaphorical process of chemical transformation. On the other hand, Celbion (which, interestingly enough, was once part of the realm of Phaetia, which became the Two Kingdoms later), plays host to an ancient bardic tradition which teaches of the words of creation and that language underlies and forms a girder structure beneath what we think of as physical reality. Where alchemy uses chemicals, bardry uses linguistics, and the unified history of each tradition's homeland speaks to a possible unity between these two things.
An odd quirk of arcane magic that no one quite has an understanding of is that, as one gains the ability to create more and more powerful effects, they feel a stronger and stronger pull to travel to the west of Aporuë, dreaming of a great rock buried many miles out. Eventually, the desire to leave and travel to the rock of which they dream becomes nigh-irresistible, driving the most powerful arcane magicians to greater, more desperate, and stranger methods of tying themselves to the world around them socially, environmentally, or through whatever other means they can. As mentioned, no one knows the reason for this phenomenon, but one of the primary theories presented by a wide variety of sages is that divine magic places the ultimate locus of power outside of the individual and that the target of one's worship or devotion operates as a sort of screen between the magician and whatever it is that pulls them toward the giant rock.
The classes that make use of arcane magic include the following:
Alchemist:
Bard:
Sorcerer:
Wizard:
Divine Magic
Empty Spells
Free City Adeptry
Psionics
Arcane magic is magic performed outside of the context of devotion and ritual that marks divine magic. There are at least two native traditions of arcane magic that have developed. The Two Kingdoms is home to the practice of alchemy, the practice of the perfection of the soul through the simultaneously metaphorical and not-metaphorical process of chemical transformation. On the other hand, Celbion (which, interestingly enough, was once part of the realm of Phaetia, which became the Two Kingdoms later), plays host to an ancient bardic tradition which teaches of the words of creation and that language underlies and forms a girder structure beneath what we think of as physical reality. Where alchemy uses chemicals, bardry uses linguistics, and the unified history of each tradition's homeland speaks to a possible unity between these two things.
An odd quirk of arcane magic that no one quite has an understanding of is that, as one gains the ability to create more and more powerful effects, they feel a stronger and stronger pull to travel to the west of Aporuë, dreaming of a great rock buried many miles out. Eventually, the desire to leave and travel to the rock of which they dream becomes nigh-irresistible, driving the most powerful arcane magicians to greater, more desperate, and stranger methods of tying themselves to the world around them socially, environmentally, or through whatever other means they can. As mentioned, no one knows the reason for this phenomenon, but one of the primary theories presented by a wide variety of sages is that divine magic places the ultimate locus of power outside of the individual and that the target of one's worship or devotion operates as a sort of screen between the magician and whatever it is that pulls them toward the giant rock.
The classes that make use of arcane magic include the following:
Alchemist:
Bard:
Sorcerer:
Wizard:
Divine Magic
Empty Spells
Free City Adeptry
Psionics
Wednesday, April 17, 2013
Two Kingdoms Glossary (II)
abatu: v., to destroy
ael: n., arch
ahu: n., brother
akhet: n, flood; also the first of the three seasons
alani: n., axe
als: n, servant, slave
alu: n., city
alwe: n, a person's eternal soul formed by merging the ba and the pū
amduat: n, a genre of holy books describing the journey to the underworld
anarithpokhe: adj, numberless, zero; n., zero, origin
anzillu: n., abomination
apsu: v., to begin
ba: n, a person's soul
bedet: n, emmer (a cereal grain)
damu: n., child
duggae: n., clay
eli: prep., against
emir: n., ruler of one of the prefectures (a subdivision of the wilayat, which is a subdivision of the Upper or Lower Kingdom)
enthikhap: v., to burn
enu: v., to change
erimha: n., army
essuru: n., bird
etutu: n., darkness
fatah: n., victory
gudanna: n., attacker
hammam: n., bathhouse
hebsed: n, a royal jubilee
idimmu: n., demon
isfeshin: adj, enacting isfet; n, one who enacts isfet
isfet: n, the opposite of ma'at; that which is not divinely ordained and thus threatens the continuance of the world
isnarkabtu: n., chariot
it: n, barley
ka: n., vital energy
kalbu: n., dog
karah: adj., high
kenbet: n, committee of officials that acts as a court of law
khalqu: n., sorcerer, wizard, witch
khasbah: n., a large fortress designed both for defense of the city and for grain storage
khepresh: n, the blue crown worn by the pharaoh
khet: n, a person's body
ma'ashin: adj., enacting ma'at; n., one who enacts ma'at
ma'at: n., the divine order of things
mahjoun: n., a drug made from cactus
majnun: n., a madcap, bohemian, mercantile, syncretistic religion incorporating elements of the Genie Cult and the Teachings of the Prophet Bleghet
masjid: n., a place of worship
menat: n, a necklace of beads used as a musical instrument
mitu: adj., dead
moqadam: n., lesser governmental official responsible for bookkeeping, walking the street and keeping order, and other duties, the most commonly seen arm of the government whose tasks resemble those of a city guard and city officer rolled into one
mulla: n., devil
mursu: n., disease
natjal: n, god
nitha: n., daughter
opet: n, harem
pagru: n., corpse
peret: n, seed; also the second of the three seasons
pron: n., horizon
pū: n, a person's life force; personality
qaid: n., ruler of a subdivision of a prefecture, the lowest level of ruling noble
ren: n, a person's name
ribat: n., fortress (as a general term), castle
salmu: adj., black
shabti: n, a type of servant who helps one more out of love for one than an als
shemu: n, harvest; also the third of the three seasons
shut: n, a person's shadow
sikaru: n., beer
sutinnu: n., bat
tahazu: n., battle
tammabukku: n., dragon
tharkhepr: n., scarab beetle
tiamatu: n., ocean
weqūf: n., any person that tells lies or is deceptive; its meaning has shifted such that it is occasionally used to refer to any being that has harmful intentions toward mortalkind; more specifically a particular undead being with a corporeal body animated by an energy known as ka kel-weqūf which is characterized by its propensity to disturb and/or destroy ma'at
wet: n, bandage
wilayat: n., government, authority, governmental structure, oppressive regime, ruling authority, province
zemiru: n., bracelet
zu: n., desert
ael: n., arch
ahu: n., brother
akhet: n, flood; also the first of the three seasons
alani: n., axe
als: n, servant, slave
alu: n., city
alwe: n, a person's eternal soul formed by merging the ba and the pū
amduat: n, a genre of holy books describing the journey to the underworld
anarithpokhe: adj, numberless, zero; n., zero, origin
anzillu: n., abomination
apsu: v., to begin
ba: n, a person's soul
bedet: n, emmer (a cereal grain)
damu: n., child
duggae: n., clay
eli: prep., against
emir: n., ruler of one of the prefectures (a subdivision of the wilayat, which is a subdivision of the Upper or Lower Kingdom)
enthikhap: v., to burn
enu: v., to change
erimha: n., army
essuru: n., bird
etutu: n., darkness
fatah: n., victory
gudanna: n., attacker
hammam: n., bathhouse
hebsed: n, a royal jubilee
idimmu: n., demon
isfeshin: adj, enacting isfet; n, one who enacts isfet
isfet: n, the opposite of ma'at; that which is not divinely ordained and thus threatens the continuance of the world
isnarkabtu: n., chariot
it: n, barley
ka: n., vital energy
kalbu: n., dog
karah: adj., high
kenbet: n, committee of officials that acts as a court of law
khalqu: n., sorcerer, wizard, witch
khasbah: n., a large fortress designed both for defense of the city and for grain storage
khepresh: n, the blue crown worn by the pharaoh
khet: n, a person's body
ma'ashin: adj., enacting ma'at; n., one who enacts ma'at
ma'at: n., the divine order of things
mahjoun: n., a drug made from cactus
majnun: n., a madcap, bohemian, mercantile, syncretistic religion incorporating elements of the Genie Cult and the Teachings of the Prophet Bleghet
masjid: n., a place of worship
menat: n, a necklace of beads used as a musical instrument
mitu: adj., dead
moqadam: n., lesser governmental official responsible for bookkeeping, walking the street and keeping order, and other duties, the most commonly seen arm of the government whose tasks resemble those of a city guard and city officer rolled into one
mulla: n., devil
mursu: n., disease
natjal: n, god
nitha: n., daughter
opet: n, harem
pagru: n., corpse
peret: n, seed; also the second of the three seasons
pron: n., horizon
pū: n, a person's life force; personality
qaid: n., ruler of a subdivision of a prefecture, the lowest level of ruling noble
ren: n, a person's name
ribat: n., fortress (as a general term), castle
salmu: adj., black
shabti: n, a type of servant who helps one more out of love for one than an als
shemu: n, harvest; also the third of the three seasons
shut: n, a person's shadow
sikaru: n., beer
sutinnu: n., bat
tahazu: n., battle
tammabukku: n., dragon
tharkhepr: n., scarab beetle
tiamatu: n., ocean
weqūf: n., any person that tells lies or is deceptive; its meaning has shifted such that it is occasionally used to refer to any being that has harmful intentions toward mortalkind; more specifically a particular undead being with a corporeal body animated by an energy known as ka kel-weqūf which is characterized by its propensity to disturb and/or destroy ma'at
wet: n, bandage
wilayat: n., government, authority, governmental structure, oppressive regime, ruling authority, province
zemiru: n., bracelet
zu: n., desert
Tuesday, April 16, 2013
Pharaoh-to-be Nitarep qed Alskelbiann Namulas bi Miharbi
Half-Celestial
Noble 3
Lawful
neutral follower of the Teachings of the Prophet Bleghet
Medium-size
27-year-old male outsider (native), 5'10” and 180 pounds, lives in
Zep Tepi
Strength
10
Dexterity
16
Constitution
14
Intelligence
20
Wisdom
12
Charisma
20
AC
23 = 10 + 3 (armor) + 0 (shield) + 3 (Dex) + 0 (size) + 3 (natural
armor; half-celestial and Vow of Peace) + 2 (deflection) + 2 (heavy
pommel) +
Touch
17 Flat-footed
18
hp
28 (3d8+6)
Damage
Reduction
5/magic
Initiative
+3 = 3 (Dex) +
- Acid and cold resistance 10
- Electricity resistance 12
Fortitude
+3 = 1 (base) + 2 (Con) +
Reflex
+4 = 1 (base) + 3 (Dex) +
Will
+4 = 3 (base) + 1 (Wis) +
- Immune to disease
- +4 racial bonus v. poison
Base
Attack Bonus
+2 Spell
Resistance
13
CMB
+2 = 2 (base) + 0 (Str) + 0 (size) + CMD
15 = 10 + 2 (base) + 0 (Str) + 3 (Dex) + 0 (size) +
Speed
30 ft., fly 60 ft. (good)
Languages
kel-'Renīyah
Gsepdeot
Haeno
Old
Phaetic
Celestial
Middle
High Galatian
Special Abilities
- Darkvision 60 feet
- 3/day – commanding presence (move-equivalent action 1/encounter, allies within 30 ft. gain +1 competence bonus to attacks, damage, and Will saves for 5 rounds), protection from evil (CL 3)
- 1/day – aid (CL 3), bless (CL 3), detect evil (CL 3), smite evil as Pal4 (swift action, until target dies or half-celestial rests)
- +4 save DC for spells/special abilities used against humanoids or monstrous humanoids if it deals neither lethal nor ability damage, bestow negative levels, or cause death or is dependent upon causing damage
- Constantly surrounded by a calming aura (20-ft. Radius) – creature must make Will save (DC 20) or be affected by calm emotions (mind-affecting, supernatural)
- If struck by a manufactured weapon, weapon must make Fortitude save (DC 13) or shatter
- Must not cause harm to any living creature (constructs and undead are not included in this prohibition). You may not deal real damage or ability damage to such creatures through spells or weapons, though you may deal nonlethal damage. You may not target them with death effects, disintegrate, or other spells that have the immediate potential to cause death or great harm. You also may not use nondamaging spells to incapacitate or weaken living foes so that your allies can kill them—if you incapacitate a foe, you must take him prisoner.
- Any ally of yours who slays a helpless or defenseless foe within 120 feet of you feels great remorse. Your ally takes a –1 morale penalty on his attack rolls for 1 hour per your character level. For each helpless foe slain, the attack penalty increases by 1, to a maximum equal to your character level. The duration of the increased penalty starts from the latest slaying. You may ask your allies to give you an oath that a helpless foe will not be slain. If the oath is sworn, an ally who later breaks the oath takes the penalty for doing so as if you were present. If you leave a helpless foe to be killed by your allies, you have broken your vow. You may ask a defeated creature to give you an oath of surrender or noninterference in exchange for its life. If the creature breaks this oath to you, you can allow your allies to deal with the creature as they see fit without breaking their oaths or your vow of nonviolence.
- If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. You may not take another feat to replace it. If you break your vow as a result of magical compulsion or otherwise unwittingly, you lose the benefit of this feat until you perform a suitable penance and receive an atonement spell. (Characters who have taken a Vow of Peace are known to drink water through a strainer in order to avoid accidentally swallowing, and thereby causing harm to, a small insect.)
Bluff
+6 = 1 (ranks) + 5 (Cha) +
Craft
(painting)
+11 = 3 (ranks) + 5 (Int) + 3 (class skill) +
Diplomacy
+15 = 1 (ranks) + 5 (Cha) + 3 (class skill) + 2 (perfection; Sacred
Vow) + 4 (exalted) +
Intimidate
+9 = 1 (ranks) + 5 (Cha) + 3 (class skill) +
Knowledge
(geography)
+11 = 3 (ranks) + 5 (Int) + 3 (class skill) +
Knowledge
(history)
+11 = 3 (ranks) + 5 (Int) + 3 (class skill) +
Knowledge
(local – Two Kingdoms)
+11 = 3 (ranks) + 5 (Int) + 3 (class skill) +
Knowledge
(nobility)
+11 = 3 (ranks) + 5 (Int) + 3 (class skill) +
Knowledge
(religion)
+11 = 3 (ranks) + 5 (Int) + 3 (class skill) +
Perception
Perform
Profession
Ride
+9 = 3 (ranks) + 3 (Dex) + 3 (class skill) +
Sense
Motive
+7 = 3 (ranks) + 1 (Wis) + 3 (class skill) +
Swim
+6 = 3 (ranks) + 0 (Str) + 3 (class skill) +
- +2 competence bonus to all Diplomacy checks made in Two Kingdoms high society settings or when dealing with Two Kingdoms political figures or administrators
- +2 competence bonus to all Charisma checks and Charisma-related skill checks when target is attracted to noble
Feats
Martial
Weapon Proficiency (composite shortbow, flail, scimitar)
Sacred
Vow (from
Book of Exalted Deeds)
Simple
Weapon Proficiency
Vow
of Nonviolence (from
Book of Exalted Deeds)
Vow
of Peace (from
Book of Exalted Deeds)
Masterwork
eel hide studded leather armor
- 1825 gp, +3 armor bonus, +6 maximum Dex bonus, armor check penalty -0, gives electricity resistance 2
Masterwork
gold scimitar with a basket hilt and a heavy pommel
- 3150 gp, 1d4-2 damage, 18-20/x2 crit, 6 lb., slashing, +1 enhancement bonus to attack roll, +1d4 damage with pommel strike, +2 AC while held ready and not making full attacks or charges, fragile, attempts to attack sword hand automatically fail
Masterwork
darkwood composite longbow with 20 darkwood flight arrows
- 368 gp, 1d6 damage, x3 crit, 130 ft. range, 3 lb., piercing, +1 enhancement bonus to attack roll
Masterwork
flail
- 308 gp, 1d8 damage, x2 critical, 5 lb., bludgeoning, disarm, trip, +1 enhancement bonus to attack roll
Royal outfit
- 200+ gp, 15 lb.
Other
equipment as makes sense (considering that there is little to no
limit on expense)
Passions
Rage:
Ugliness. He is so used to being surrounded by the sublimest beauty
that for someone or something to not be beautiful angers him; he
takes it as a deliberate and offensive choice.
Fear:
He knows, though he tries not to let himself know, that he is not
going to be a good pharaoh.
Noble:
His duty to ma'at and the Kingdoms, and the fate that goes along
with it. He will do nearly anything to ensure that he becomes the
pharaoh.
Role-Playing
Notes
Nitarep qed Alskelbiann Namulas bi Miharbi
has no idea who his mother was, but plenty of idea who his father
was: the god Tum. Upon the wilayat's discovery that Tum had
manifested upon ????'s mother, they swooped in. After a tense and
excited nine months filled with politicking such as is rarely seen
even once in a dwarf's lifetime, the waiting administrators,
courtiers, and governors seized the infant, umbilical cord still
dripping, and secreted him away to far Zep Tepi, the city winged by
the Tomb-Riddled Cliffs, the city between the Two Kingdoms.
Since
then, every breath of Nitarep qed Alskelbiann Namulas bi Miharbi's life – waking or not – has been
shaped by forces far beyond his understanding and knowledge. He has
never encountered want or lack, and this is the single defining
characteristic of his personality. He, of course, has other
characteristics: a flighty vanity, a deep and abiding cowardice, the
utter lack of a desire to lift a finger in any useful way, a demand
that he be entertained at all times by those around him, and a
religious vow to never commit violence against another being. He's
not really certain why he took those vows, but the priests and
officials who have surrounded him for the last 27 years seemed to
think it was a good idea. It's not really tradition, near as he can
tell, for the pharaoh-to-be to take them, but those priests and
officials no doubt knew what was best.
Of
course, all that paints him in a fairly negative light; he has
positive qualities as well. Well, at least one: a carefully-nurtured
and nigh-impregnable dedication to duty and respect for religious
tradition and ritual. He has been blessed by immense faith in the
Teachings of the Prophet Bleghet (may they be written upon every
grain of sand) and is remarkably accepting of his fated sudden death
in pain and agony and fear. It's simply what must be done, for the
good of the Two Kingdoms and the world. Ma'at demands it.
Similarly, the vows of peace he took are not mere words to him; they
are one of the few things he takes seriously and he will not break
them.
For
reasons of your own, you seem to have maneuvered Almah into letting
you bring him along with you into the gnoll-infested village of
kel-Maraneh
Monday, April 15, 2013
A Two Kingdoms Timeline (II) and a Note re: The Generations of the World
It is important to note that there is a wide variety of longevities existing throughout the world amongst the various races. It is further important to note that this powerfully affects how they view the history of the world.
For example, to humans the founding of Phaetia (and therefore the Two Kingdoms which are its modern version) is about as distant in the past as the development of writing and written history is from us in our world (about six millennia). That is, it is insanely difficult, if possible, for the average human to imagine a world in which Phaetia/the Two Kingdoms did not exist. Hell, the War of the Genies is more distant from them than the life of Yeshua bar Yosef ho Christos ha Mashiach (Jesus) is from us!
On the other hand, elves mature at about seven and a third times slower than humans (that number was achieved by dividing elfin starting age -- 110 -- by human starting age -- 15). This means that the founding of Phaetia was the generational equivalent of almost 900 years ago (883, to be exact, putting it as distant to them as the Middle Ages are to us) and the War of the Genies is as long ago to them, generationwise, as 1713 is to us! This, in and of itself, is one of the reasons why despite the high levels of integration in my campaign world, elves still find themselves set apart. After all, this elf:
is 59 years old or so!
8975 years ago: The rise of the Zenata culture of humans in the lands which will become first Phaetia and then the Two Kingdoms. Taller than later peoples, they had extremely dark hair (ranging from mahogany to true black), and eyes of a dark brown or occasionally a dark hazel.
8475
years ago:
Rise of the Badhari culture of humans in the lands which will become
first Phaetia and then the Two Kingdoms. Their skin is pale, their eyes are often green or hazel, and their hair may turn unusual colors of red or even a dark blonde.
200
years ago:
The Tariqa kel-Walikelbiann Vardishal is founded outside kel-Maraneh.
99 years ago: The Ribat-kel-Fatah is finished.
20 years ago: Kel-Maraneh falls, and the Dealmakers abandon it to ruin. Rumors of plagues and evil curses abound, but in truth no one really seems to know why the village died. The Tariqa kel-Walikelbiann Vardishal just outside the village has stood as an empty ruin ever since, a reminder of a brief era in which civilization tamed the Agawu Highlands.
For example, to humans the founding of Phaetia (and therefore the Two Kingdoms which are its modern version) is about as distant in the past as the development of writing and written history is from us in our world (about six millennia). That is, it is insanely difficult, if possible, for the average human to imagine a world in which Phaetia/the Two Kingdoms did not exist. Hell, the War of the Genies is more distant from them than the life of Yeshua bar Yosef ho Christos ha Mashiach (Jesus) is from us!
On the other hand, elves mature at about seven and a third times slower than humans (that number was achieved by dividing elfin starting age -- 110 -- by human starting age -- 15). This means that the founding of Phaetia was the generational equivalent of almost 900 years ago (883, to be exact, putting it as distant to them as the Middle Ages are to us) and the War of the Genies is as long ago to them, generationwise, as 1713 is to us! This, in and of itself, is one of the reasons why despite the high levels of integration in my campaign world, elves still find themselves set apart. After all, this elf:

8975 years ago: The rise of the Zenata culture of humans in the lands which will become first Phaetia and then the Two Kingdoms. Taller than later peoples, they had extremely dark hair (ranging from mahogany to true black), and eyes of a dark brown or occasionally a dark hazel.
7475
years ago:
Rise of the Anlad culture of humans in the lands which will become
Phaetia. The Anlad people spawned two major cities: Tabaheq near the coast and Duru deep in the sands. According to legend, Duru was "covered in gold as a woman shrouded in silks, and equally as beautiful." Although the two cities had peaceful trade, they sought a union, and the Calif of Duru promised to marry the daughter of the Sultan of Tabaheq. The marriage was destined for failure, though. When the daughter of the Sultan of Tabaheq could not bear the Calif sons, he cursed her name and her line, and swore he would marry another despite the laws of their people. Although she had given him three daughters, he cast her out into the deep desert, taking back his name and his gifts and declaring their marriage over. He expected her to die in the endless sands, but she carried her children across miles of wasteland back to her home in Tabaheq. She made deals there amongst the dunes with the genies who lived there. They cursed the Calif and his cities for his arrogance, protected the woman, and brought her to society. A great war erupted between Duru and Tabaheq, a war that lasted nearly a hundred years and watered the sands between them with blood. The armies rode chariots to battle, and slaves from both sides labored incessantly to rebuild as the war destroyed towns, cities, and even the temples. The Calif of Duru swore that he would destroy Tabaheq and throw his daughters into the teeth of the genies who had denied him sons. His words were hasty and cruel, and the two genies heard his hubris. In the end, a great sandstorm rose in the desert, swallowing Duru's armies whole. The soldiers of Tabaheq fled, leaving behind their implements of war as the genies themselves wreaked vengeance on Duru for their Calif's pride, burying the once-proud city in the sand. Since those days, daughters of the royal line have been treated with equal respect to their male counterparts; all those born of noble blood are equal in the sight of the Two Kingdoms. Tabaheq is now known as Zep Tepi, and this is the beginning of the Cult of the Genies, though that religion doesn't become the de facto religion of the area until the institution of the pharaoh centuries later.
6974
years ago:
Rise of the Djerz culture of humans in the lands which will become
first Phaetia and then the Two Kingdoms.
6663
years ago:
An elfish tribe formerly part of Nuhedhalmattia's federation, the
Bhugarri, raids the Archmagi province of Phaetia.
6625
years ago:
Rise of the Maghat culture of humans in Phaetia.
6507
years ago:
The Bhugari and the Srabhu, another tribe of Nuhedhalmattia's former
subjects, raid Phaetia once more and Galatia moreover.
6475
years ago:
The first pharaoh of Phaetia, the ghost of a Djerz human killed 188
years before in the first Bhugarri raid of Phaetia and called back to
the mortal world by the cacophony of death-curses from those killed
in the second Bhugarri raid 32 years before, takes the throne. He
will rule for the next 539 years. While it is still technically and
largely under the control of the Archmagi, who maintain a military
commandership in the region in order to assert their control, that
military commander must share a lot of his domestic and internal
power with the pharaoh. Events that extend beyond Phaetia’s
borders, however, are entirely the military commander’s purview.
6403
years ago:
Jrrbat-i, the Archmagus commander of Phaetia, an actual Archmagus
and not a member of a subject race, is killed in battle against the
Bhugarri and Srabhu. This is, needless to say, a major coup for the
two elfin tribes.
5988
years ago:
The Srabhu elves settle into the northern parts of Phaetia.
5936
years ago:
The second pharaoh of Phaetia takes the throne. He is recorded as a member of the First Kingdom, along with his predecessor.
5909
years ago:
The third pharaoh of Phaetia takes the throne, beginning the Second
Kingdom, and a new dynasty with it.
5890
years ago:
The fourth pharaoh of Phaetia takes the throne.
5881
years ago:
The fifth pharaoh of Phaetia takes the throne.
5875
years ago:
The sixth pharaoh of Phaetia takes the throne.
5869
years ago:
The seventh pharaoh of Phaetia takes the throne.
5845
years ago:
The eighth pharaoh of Phaetia takes the throne, founding a new
dynasty.
5795
years ago:
The ninth pharaoh of Phaetia takes the throne.
5772
years ago:
The tenth pharaoh of Phaetia takes the throne.
5764
years ago:
The eleventh pharaoh of Phaetia takes the throne.
5741
years ago:
The twelfth pharaoh of Phaetia takes the throne.
5723
years ago:
The thirteenth pharaoh of Phaetia takes the throne.
5719
years ago:
The fourteenth pharaoh of Phaetia takes the throne, founding a new
dynasty.
5712
years ago:
The fifteenth pharaoh of Phaetia takes the throne.
5700
years ago:
The sixteenth pharaoh of Phaetia takes the throne.
5690
years ago:
The seventeenth pharaoh of Phaetia takes the throne.
5689
years ago:
The eighteenth pharaoh of Phaetia takes the throne.
5686
years ago:
The nineteenth pharaoh of Phaetia takes the throne.
5675
years ago:
The twentieth pharaoh of Phaetia takes the throne.
5667
years ago:
The twenty-first pharaoh of Phaetia takes the throne.
5639
years ago:
The twenty-second pharaoh of Phaetia takes the throne.
5609
years ago:
The twenty-third pharaoh of Phaetia takes the throne, founding a new
dynasty.
5597
years ago:
The twenty-fourth pharaoh of Phaetia takes the throne.
5551
years ago:
The twenty-fifth pharaoh of Phaetia takes the throne.
5544
years ago:
The twenty-sixth pharaoh of Phaetia takes the throne.
5450
years ago:
The twenty-seventh pharaoh of Phaetia takes the throne.
5449
years ago:
The twenty-eighth pharaoh of Phaetia takes the throne, founding the
Third Kingdom and a new dynasty.
5372
years ago:
The twenty-ninth pharaoh of Phaetia takes the throne.
5335
years ago:
The thirtieth pharaoh of Phaetia takes the throne.
5286
years ago:
The thirty-first pharaoh of Phaetia takes the throne.
5278
years ago:
The thirty-second pharaoh of Phaetia takes the throne, founding the
Fourth Kingdom and a new dynasty.
5226
years ago:
The thirty-third pharaoh of Phaetia takes the throne.
5217
years ago:
Archmagi Emperor Theaatozh-i VI makes a peace treaty with the
Bhugarri elfs, granting them annual gifts of gold and silk as well as
land in Phaetia. The treaty is kept for almost 260 years.
5213
years ago:
The thirty-fourth pharaoh of Phaetia takes the throne. He is
strongly anti-elf, a factor which did much to speed his removal from
the throne.
5206
years ago:
The thirty-fifth pharaoh of Phaetia, a strong pro-elf advocate who
had married an elf in a radical move to support their presence, takes
the throne, founding a new dynasty.
5176
years ago:
The thirty-sixth phaaoh of Phaetia, the half-elf son of his
predecessor, takes the throne.
5116
years ago:
The thirty-seventh pharaoh of Phaetia, another half-elf takes the
throne.
5068
years ago:
The thirty-eighth pharaoh of Phaetia, a half-elf who tries to avoid
Phaetia becoming involved with the internal struggles of the Bhugarri
elfs while still maintaining the beneficial relations his dynasty had
previously enjoyed, takes the throne.
5041
years ago:
The thirty-ninth pharaoh of Phaetia, a half-elf, takes the throne.
4986
years ago:
The fortieth pharaoh of Phaetia, a half-elf, takes the throne.
4964
years ago:
With the support of the Archmagi revoked from the Bhugarri, the
pharaoh of Phaetia makes overtures to the Srabhu tribe of elfs.
4922
years ago:
The forty-first pharaoh of Phaetia, a half-elf, takes the throne.
4905
years ago:
The forty-second pharaoh of Phaetia, a half-elf, takes the throne.
4900
years ago:
The forty-third pharaoh of Phaetia, a half-elf who pursued the path
of lichdom to extend his life, takes the throne, founding a new
dynasty.
4725
years ago:
The forty-fourth pharaoh of Phaetia, a half-elf who defeated his
predecessor, takes the throne, founding the Fifth Kingdom and a new
dynasty.
4712
years ago:
The Archmagus army begins a campaign to reconquer Phaetia from the
Srabhu elves, who have assumed control of it from the Bhugarri (also
elfs).
4641
years ago:
The Battle of Paatriss is fought. Emperor Nikkforr II breaks
Srabhuc power in Phaetia.
4640
years ago:
The forty-fifth pharaoh of Phaetia, the last half-elf pharaoh, takes
the throne. Though he cannot escape his heritage, he does all he can
to separate Phaetia from its elfin former benefactors, seeking the
approval of the Archmagi.
4573
years ago:
The forty-sixth pharaoh of Phaetia takes the throne, founding a new
dynasty.
4513
years ago:
The forty-seventh pharaoh of Phaetia takes the throne, founding a
new dynasty.
4486
years ago:
The forty-eighth pharaoh of Phaetia takes the throne.
4481
years ago:
The forty-ninth pharaoh of Phaetia takes the throne.
4477
years ago:
The fiftieth pharaoh of Phaetia takes the throne, founding the Sixth
Kingdom and a new dynasty.
4452
years ago:
The fifty-first pharaoh of Phaetia takes the throne.
4451
years ago:
The fifty-second pharaoh of Phaetia takes the throne.
4439
years ago:
The fifty-third pharaoh of Phaetia takes the throne,
4427
years ago:
The fifty-fourth pharaoh of Phaetia takes the throne.
4373
years ago:
The fifty-fifth pharaoh of Phaetia takes the throne.
4347
years ago:
The fifty-sixth pharaoh of Phaetia takes the throne.
4337
years ago:
The fifty-seventh pharaoh of Phaetia takes the throne.
4297
years ago:
The fifty-eighth pharaoh of Phaetia takes the throne.
4280
years ago:
The fifty-ninth pharaoh of Phaetia takes the throne.
4279
years ago:
The sixtieth pharaoh of Phaetia takes the throne.
4276
years ago:
The sixty-first pharaoh of Phaetia takes the throne.
4266
years ago:
The sixty-second pharaoh of Phaetia takes the throne.
4261
years ago:
The sixty-third pharaoh of Phaetia takes the throne.
4231
years ago:
The
sixty-fourth pharaoh of Phaetia takes the throne, founding a new
dynasty.
4229
years ago:
The sixty-fifth pharaoh of Phaetia takes the throne.
4219
years ago:
The fall of the last Archmagi bastion at Castle Spirus.
4212
years ago:
The sixty-sixth pharaoh of Phaetia takes the throne.
4151
years ago:
The Bhugarri elves invade Phaetia, easily defeating the remaining,
routed Archmagus forces (mostly members of subject races), there.
The Maghyarri, another elfin tribe, attack them in turn, seeking to
defend their tributaries.
4145
years ago:
The sixty-seventh pharaoh of Phaetia takes the throne.
4138
years ago:
The Bhugarri elves resume their invasion, marching on the Phaetian
capitol. The Fechengi, a tribe of elfin horsemen, join different
factions at different times during the invasion, but ultimately leave
the remnants of the Archmagi forces to fend for themselves.
4134
years ago:
The sixty-eighth pharaoh of Phaetia takes the throne.
4128
years ago:
The sixty-ninth pharaoh of Phaetia takes the throne.
4124
years ago:
The seventieth pharaoh of Phaetia takes the throne.
4118
years ago:
The seventy-first pharaoh of Phaetia takes the throne.
4116
years ago:
The seventy-second pharaoh of Phaetia takes the throne, founding a
new dynasty.
4114
years ago:
The seventy-third pharaoh of Phaetia takes the throne.
4082
years ago:
The seventy-fourth pharaoh of Phaetia takes the throne.
4075
years ago:
The seventy-fifth pharaoh of Phaetia takes the throne.
4070
years ago:
The seventy-sixth pharaoh of Phaetia takes the throne.
4062
years ago:
The seventy-seventh pharaoh of Phaetia takes the throne.
4054
years ago:
The seventy-eighth pharaoh of Phaetia takes the throne.
4052
years ago:
These seventy-ninth pharaoh of Phaetia takes the throne.
4035
years ago:
A Dalmatian flotilla of elfin ships raids Phaetia after passage out
of the mouth of the river is granted by the Cassari, who subsequently
ambush the flotilla upon its return. The Dalmatian leader,
reportedly Lega, is killed in the ambush.
4033
years ago:
The eightieth pharaoh of Phaetia takes the throne.
4023
years ago:
The eighty-first pharaoh of Phaetia takes the throne.
4022
years ago:
Tsar Symos of the Bhugarri elves besieges the Phaetian capitol to
pressure the young pharaoh into marrying his daughter. The attempt
fails but Symos manages to gain control of most of Phaetia.
3993
years ago:
The eighty-second pharaoh of Phaetia takes the throne.
3987
years ago:
The eighty-third pharaoh of Phaetia takes the throne, founding the
Seventh Kingdom and a new dynasty.
3961
years ago:
The eighty-fourth pharaoh of Phaetia takes the throne.
3957
years ago:
The eighty-fifth pharaoh of Phaetia takes the throne.
3934
years ago:
The eighty-sixth pharaoh of Phaetia takes the throne.
3881
years ago:
The eighty-seventh pharaoh of Phaetia takes the throne.
3871
years ago:
The eighty-eighth pharaoh of Phaetia takes the throne.
3865
years ago:
The eighty-ninth pharaoh of Phaetia takes the throne.
3847
years ago:
The Dalmatian Prince Rogus leads a raiding campaign against Phaetia
to gain favorable trading status. The Dalmatian flotilla is largely
destroyed.
3845
years ago:
The ninetieth pharaoh of Phaetia takes the throne.
3840
years ago:
The ninety-first pharaoh of Phaetia, a powerful spellcaster, takes
the throne, founding a new dynasty.
3834
years ago:
A Dalmatian army besieging the Phaetia town of Draba on the coast
abandons its campaign after widespread sickness takes a toll on the
expedition.
3828
years ago:
Despite the losses suffered by the Dalmatian elves, Phaetia offers
them a new trade treaty.
3819
years ago:
The ninety-second pharaoh of Phaetia takes the throne.
3784
years ago:
The ninety-third pharaoh of Phaetia takes the throne.
3769
years ago:
The ninety-fourth pharaoh of Phaetia takes the throne.
3730
years ago:
The ninety-fifth pharaoh of Phaetia takes the throne.
3690
years ago:
The ninety-sixth pharaoh of Phaetia takes the throne.
3681
years ago:
Sviatus begins a campaign against the river Bhugarri at the request
of the Phaetians.
3680
years ago:
Sviatus is driven from the desert land of Phaetia by the pharaoh's
forces and dies on the retreat.
3678
years ago:
The ninety-seventh pharaoh of Phaetia takes the throne.
3672
years ago:
The ninety-eighth pharaoh of Phaetia takes the throne.
3668
years ago:
The Dalmatians crush the Bhugarri at Phaetia's request. The
Dalmatians fail to depart Phaetia, leading eventually to war.
3653
years ago:
The failure of the Dalmatians to depart Phaetia finally leads to
war.
3648
years ago:
The Dalmatian army is successfully besieged at Silistria (“New
Istria”) by the Phaetians. Prince Sviatus agrees to a peace treaty
and leaves the lands of the Bhugarri.
3635
years ago:
The ninety-ninth pharaoh of Phaetia takes the throne.
3625
years ago:
The hundredth pharaoh of Phaetia takes the throne.
3607
years ago:
The hundred-first pharaoh of Phaetia takes the throne, founding a
new dynasty.
3597
years ago:
The hundred-second pharaoh of Phaetia takes the throne.
3569
years ago:
The hundred-third pharaoh of Phaetia takes the throne.
3544
years ago:
The hundred-fourth pharaoh of Phaetia, a strong devotee of peace,
takes the throne.
3543
years ago:
The elf Bladus Mirus, ruler of Dalmatia, marries Ama, sister of the
Phaetian pharaoh.
3514
years ago:
The hundred-fifth pharaoh of Phaetia takes the throne.
3499
years ago:
The hundred-sixth pharaoh of Phaeia takes the throne.
3479
years ago:
The hundred-seventh pharaoh of Phaetia takes the throne.
3474
years ago:
The hundred-eighth pharaoh of Phaetia takes the throne.
3464
years ago:
The hundred-ninth pharaoh of Phaetia takes the throne.
3456
years ago:
The hundred-tenth pharaoh of Phaetia takes the throne.
3450
years ago:
The hundred-eleventh pharaoh of Phaetia takes the throne.
3420
years ago:
The hundred-twelfth pharaoh of Phaetia takes the throne.
3406
years ago:
The
hundred-thirteenth pharaoh of Phaetia takes the throne.
3390
years ago:
The hundred-fourteenth pharaoh of Phaetia takes the throne.
3375
years ago:
The Phaetian pharaoh defeats the elfin Bhugarri army at Itsa Belas.
The Phaetians blind 15,000 elves before releasing them.
3364
years ago:
The hundred-fifteenth pharaoh of Phaetia takes the throne.
3363
years ago:
The Dalmatian and Phaetian armies attack the dwindling kingdom of
the Cassarri.
3356
years ago:
The hundred-sixteenth pharaoh of Phaetia, a strong believer in the
good old days, takes the throne, founding the Eighth Kingdom and a
new dynasty.
3350
years ago:
The Dalmatians of Khieff and the Boli battle the Dalmatians of
Dorogyon at the river. The Phaetian pharaoh reconquers most of his
lands.
3302
years ago:
The hundred-seventeenth pharaoh of Phaetia.
3287
years ago:
The hundred-eighteenth pharaoh of Phaetia takes the throne.
3281
years ago:
The hundred-nineteenth pharaoh of Phaetia takes the throne.
3262
years ago:
The hundred-twentieth pharaoh of Phaetia takes the throne.
3218
years ago:
The hundred-twenty-first pharaoh of Phaetia takes the throne.
3217
years ago:
A comet made of moonsilver falls from the heavens, striking the
tower of Castle Spirus, collapsing it and fundamentally altering the
magic patterns of the entire world. Accounts of the tine speak of
the Great Sealing, a sense that the flood of raw magic suddenly
slowed to nothing but a trickle. Amidst these events, the
hundred-twenty-second pharaoh of Phaetia takes the throne, founding
the Ninth Kingdom and a new dynasty.
3214
years ago:
The hundred-twenty-third pharaoh of Phaetia takes the throne.
3181
years ago:
The hundred-twenty-fourth pharaoh of Phaetia takes the throne.
3160
years ago:
The hundred-twenty-fifth pharaoh of Phaetia takes the throne.
3119
years ago:
The hundred-twenty-sixth pharaoh of Phaetia takes the throne.
3118
years ago:
The hundred-twenty-seventh pharaoh of Phaetia takes the throne.
3100
years ago:
The hundred-twenty-eighth pharaoh of Phaetia takes the throne,
founding a new dynasty.
3095
years ago:
The
hundred-twenty-ninth pharaoh of Phaetia takes the throne, founding a
new dynasty.
3089
years ago:
The hundred-thirtieth pharaoh of Phaetia takes the throne.
3088
years ago:
The hundred-thirty-first pharaoh of Phaetia takes the throne.
3075
years ago:
The hundred-thirty-second pharaoh of Phaetia takes the throne.
3074
years ago:
The hundred-thirty-third pharaoh of Phaetia takes the throne,
founding a new dynasty.
3056
years ago:
The hundred-thirty-fourth pharaoh of Phaetia takes the throne.
3054
years ago:
The Ghussus (a tribe of elven horsemen) suffer defeat in a brief
civil unrest in Dalmatia and escape to Phaetia to face the Bhugarri,
hunger, and disease. The tribe all but disappears. The
hundred-thirty-fifth pharaoh of Phaetia takes the throne.
3036
years ago:
The hundred-thirty-sixth pharaoh of Phaetia takes the throne after
his predecessor is killed by racists incensed at his choice of an
elven (Ghussus) wife. He founds a new dynasty.
3031
years ago:
The hundred-thirty-seventh pharaoh of Phaetia takes the throne.
3029
years ago:
The hundred thirty-eighth pharaoh of Phaetia takes the throne.
3026
years ago:
The hundred-thirty-ninth pharaoh of Phaetia takes the throne,
founding the Tenth Kingdom and a new dynasty.
3017
years ago:
The hundred-fortieth pharaoh of Phaetia takes the throne.
3012
years ago:
The hundred-forty-first pharaoh of Phaetia takes the throne.
3005
years ago:
The hundred-forty-second pharaoh of Phaetia takes the throne,
founding a new dynasty.
2977
years ago:
The hundred-forty-third pharaoh of Phaetia takes the throne.
2941
years ago:
The hundred-forty-fourth pharaoh of Phaetia takes the throne.
2917
years ago:
The hundred-forty-fifth pharaoh of Phaetia takes the throne.
2900
years ago:
The hundred-forty-sixth pharaoh of Phaetia takes the throne.
2875
years ago:
The hundred-forty-seventh pharaoh of Phaetia takes the throne.
2859
years ago:
The hundred-forty-eighth pharaoh of Phaetia takes the throne.
2852
years ago:
The hundred-forty-ninth pharaoh of Phaetia takes the throne.
2834
years ago:
The hundred-fiftieth pharaoh of Phaetia takes the throne.
2805
years ago:
The hundred-fifty-first pharaoh of Phaetia takes the throne.
2799
years ago:
The hundred-fifty-second pharaoh of Phaetia takes the throne.
2798
years ago:
The hundred-fifty-third pharaoh of Phaetia takes the throne.
2796
years ago:
The hundred-fifty-fourth pharaoh of Phaetia takes the throne.
2777
years ago:
The hundred-fifty-fifth pharaoh of Phaetia takes the throne.
2768
years ago:
The hundred-fifty-sixth pharaoh of Phaetia takes the throne. He
also takes the title Neus Disonis, claiming to be an incarnation of
that deity.
2747
years ago:
The hundred-fifty-seventh pharaoh of Phaetia takes the throne.
2743
years ago:
The hundred-fifty-eighth pharaoh of Phaetia takes the throne.
2741
years ago:
King Ubain, who started a war with Phaetia, takes the throne of
Galatia.
2722
years ago: The
hundred-fifty-ninth pharaoh of Phaetia takes the throne in the midst
of war with Galatia.
2718
years ago: The
hundred-sixtieth pharaoh of Phaetia takes the throne in the midst of
war with Galatia.
2715
years ago: Aeytus, the
hundred-sixty-first pharaoh of Phaetia, takes the throne in the midst
of war with Galatia.
2704
years ago: Dyonna Vezia,
Rose Queen of Galatia, takes the throne of that empire. In the
ancient epic Ballad of
the Rose Queen, it is
written that she alone fought her way through the entire Phaetian
ranks and confronted the Phaetian king, Aeytus. Awed by her beauty,
and the fierceness in her eyes, he dropped his weapon on the spot and
bowed before her as a goddess, swearing eternal allegiance. At that
moment an inferno came from the heavens and seemed to consume the
two, much to the despair of both warring armies. The pair emerged
unscathed by the fire, however, and thereafter the two were married
and their kingdoms united. During the celebration of the victory at
the Kyrkus, an elephant broke through the railing separating the
floor from the seats and went on a rampage, killing many in the
audience. Queen Dyonna, in response, killed and sacrificed the
elephant, feasting many on unusual meat, and also built a moat 15
feet wide and 15 feet deep between the arena and the seats. Aeytus
announces the Eleventh Kingdom, breaking from the tradition of
declaring a new kingdom upon the coronation of a new pharaoh; he also
announces that his progeny shall be considered the first of a new
dynasty.
2661
years ago:
Aeydrin, “The Idyll King”, son of Dyonna Vezia and Pharaoh
Aeytus, is crowned king of Galatia and the hundred-sixty-second
pharaoh of Phaetia.
2601
years ago:
Dryne is crowned king of Galatia and the hundred-sixty-third pharaoh
of Phaetia.
2588
years ago:
Drynetas I is crowned king of Galatia and the hundred-sixty-fourth
pharaoh of Phaetia.
2560
years ago:
Drynetas II is crowned king of Galatia and the hundred-sixty-fifth
pharaoh of Phaetia.
2558
years ago:
Gorius, “The Sickly King”, is crowned king of Galatia and the
hundred-sixty-sixth pharaoh of Phaetia.
2554
years ago:
Natan, “The Usurper King”, is crowned king of Galatia and the
hundred-sixty-seventh pharaoh of Phaetia.
2544
years ago:
The priests of the Galatian temple-city, Tavia, set Metontas on the
throne as the king of Galatia and the hundred-sixty-eighth pharaoh of
Phaetia. Phaetians declare this the beginning of the Twelfth
Kingdom. They do not declare it the beginning of a new dynasty,
establishing the current dynasty as the Galatian Dynasty, rather than
one tied to any particular bloodline.
2494
years ago:
Metonia is crowned queen of Galatia and hundred-sixty-ninth pharaoh
of Phaetia.
2458
years ago:
Emeritus is crowned king of Galatia and hundred-seventieth pharaoh
of Phaetia.
2417
years ago:
Eliesia the Half-Elven is crowned queen of Galatia and
hundred-seventy-first pharaoh of Phaetia.
2392
years ago:
Mathieu d'Holbach of Worth is crowned king of Galatia and
hundred-seventy-second pharaoh of Phaetia.
2361
years ago:
Gregoire Frederick is crowned king of Galatia and
hundred-seventy-third pharaoh of Phaetia.
2315
years ago:
Damius is crowned king of Galatia and hundred-seventy-fourth pharaoh
of Phaetia.
2271
years ago:
Lucius is crowned king of Galatia and hundred-seventy-fifth pharaoh
of Phaetia.
2241
years ago:
The Tyrant King is crowned king of Galatia and hundred-seventy-sixth
pharaoh of Phaetia.
2213
years ago: The heir to the Galatian throne is kidnapped by
agents of the great diviner Nod Lesirah, who has foreseen that the
Galatian empire was soon to fall under the weight of its own
decadence and stagnation. This kidnapping is part of the immense
Plan concocted by Nod Lesirah to reduce the vast period of barbarism
which he has divined the world will endure before a new great empire
returns the land to peace and prosperity. The quest for the heir
results in Galatia splintering into the various realms of modern
Aporuë. It also, because the
heir was kidnapped to Phaetia, sets the stage for the Genie War and
the rise of the Prophet Bleghet (may his keffiyeh remain ever cool).
This also begins a short interregnal period in Phaetia.
2187
years ago:
The Genie War ends, resulting in the sinking of the Lower Kingdom.
The Prophet Bleghet (may his wineskin always be full) spreads his
Teachings (may they be written upon the inside of every eyelid). The
first modern pharaoh (the hundred-seventy-seventh) takes the throne
as a half-celestial ghost with DR 0. The Two Kingdoms are born and,
with them, the Thirteenth Kingdom and a new dynasty. Every pharaoh
from this point takes an additional throne name: Tum. The first
pharaoh to take the name Tum is this one, Tum CLXXVII.
1200
years ago: Approximate
end of the “Iron Age” and beginning of the “Middle Ages”.
99 years ago: The Ribat-kel-Fatah is finished.
20 years ago: Kel-Maraneh falls, and the Dealmakers abandon it to ruin. Rumors of plagues and evil curses abound, but in truth no one really seems to know why the village died. The Tariqa kel-Walikelbiann Vardishal just outside the village has stood as an empty ruin ever since, a reminder of a brief era in which civilization tamed the Agawu Highlands.
2 years
ago A pack of gnolls called the Kulldis tribe
inhabit the battle market and claim kel-Maraneh as its own.
A month
ago: Almah hires Dashki.
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