Raiders and warriors, thieves and murderers, gnolls
prey upon the spoils of other races—their refuse,
their castoffs, and their vulnerable. Gnolls are
often likened to hyenas, but with intelligence and the ability
to walk on two legs. This comparison is both succinct
truth and deadly understatement. Like the beasts they
resemble, gnolls survive off the scraps of those greater than
themselves, opportunistically preying upon the weak while
cowering before the powerful. Unlike base beasts, though,
gnolls know the value of organization, the inevitable
deadliness of prolonged attacks, and the might of their own
tribes. In others, gnolls see only the potential for prey and
exploitation, and those too canny to serve as today’s meal
might still serve as tomorrow’s feast.
In the shadow of Pale Mountain, gnoll savagery takes
on a new dimension. Here, secreted among the dusty
foothills and shadowy crags, the beastmen gather in
bands of dirty, brutal curs, seemingly with few greater
aspirations beyond their next meal. These gnolls are filthy
wretches who demonstrate the horrors of inbreeding,
seclusion, and murder, ravenous beasts that covetously
guard the barren territories they claim as their own.
Feared and loathed even by others of their kind, the gnolls
of Pale Mountain embrace their brutality with the spread
of a savage cult among their people: worship of the Rough
Beast, Khro.
Further east in Ndata-mbanye, gnolls typically worship the demon princess Nga/ani the Warrior Queen (interpreted in the Two Kingdoms as one of Khro's daughters),
who is often credited with raising them up from mere
beasts. In the Pale Mountain region, the Carrion King—a
merciless warlord sworn to Khro’s bloody religion—
revels in the debauchery and savagery of his minions’ fear
and faith, exulting as they raise icons to the god of wrath
and howl his name as they ride to slaughter. As the Carrion
King’s power grows, more and more tribes fall beneath
his influence, sharing in the spoils of his savage rule and
adopting the ways of his mad god. Now all of Pale Mountain
quakes with bloodcurdling howls, but whether the gnolls of
the Brazen Peaks will turn upon themselves or strike from
their lairs, bringing new war upon unprepared Katapesh,
none yet know.
From his throne upon Pale Mountain’s slopes, the Carrion
King commands hundreds of gnolls, his emissaries and
slaves having compelled or subjugated numerous tribes of
slavering warriors into his service. Among the ramshackle
hordes, bands of raiders and slavers, and lone murderers,
four noteworthy tribes have come to serve the cruel
warlord. Each known and feared in its own right, these
four tribes existed before the Carrion King’s rise to power,
having shared and warred over Pale Mountain for decades.
Now they find themselves allies but, even under the claws
of their brutal master, the resulting peace is a weak and
little-enforced thing.
Of the tribes serving the Carrion King, each possesses a
similar structure. A strong leader commands the activity
of the whole pack, organizing hunts, placating the tribe’s
deities, and leading them in preparations for raids and
inevitable intertribal skirmishes. Even in this time of
supposed truce between rival tribes, bloody conflicts are
not uncommon. As individual tribes prove too small to
sustain prolonged battles there might be weeks without
any direct conflict, but a season cannot go by upon Pale
Mountain without groups of gnolls dying in the jaws of
enemy tribes. The Carrion King punishes conflicting
tribes—often with murder and impossible commands—
but such castigations are swiftly forgotten as rivalries and
slights stir the embers anew.
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