My Pathfinder Campaign World
Monday, June 24, 2013
South Marrow district, by Kai (200 xp)
The Free City, South Marrow District, Mbityi borough. Bounded on the west by the inner harbor, on the south by industrial fields, on the east by Nanpu borough, and on the north by the Copper Quarter. Brick paved streets and houses of beam and plaster, or stone, or thatch. Relatively sparse for the free city; the buildings aren't so high, or so close together. There are open spaces with abandoned buildings or abandoned construction projects. You can see the sun most times of day. Most of the people in this quarter are adventurers coming in for supplies or past adventurers who have abandoned the life and set up shop. Mari decided to settle here because most of her favorite crew is here, and it's an established destination for those who need maps, instruments, travel spells, travel supplies, and the like. She and Kaziim live in a boat on the harbor. It's a smallish boat, by Mari's standards; it has a private cabin for Kaziim and two berths, one which serves as Mari's storeroom and bed chamber and the other as a mapmaker's studio. The piers are made of stout logs tarred, lashed together, and floating on the water. On hot days the piers stick to your shoes. Kaziim helped her paint maps on the sails and hull, so the entire ship is a larger-than-average map. It makes it easy to find.
There are no governmental heads of the borough. All the residents meet monthly to talk about problems and vote how to solve them; anyone who doesn't attend is under no obligation to abide by the decisions of the group, but the group is also under no obligation to make sure their decisions benefit those members. This is why there's that big unpaved patch in front of Zeb Gasket's hostelry. Zeb started coming to meetings again right after the rest of the road was paved, but he never got around to paving his stretch. That said, there are some members whose opinions carry a lot of weight in the neightborhood. Among them are:
* Gris Dentsdeschiens, an orc infantry captain who lead a regiment in the uprising,
* Crackle Fitzpatrick, a gnome tinker who everyone goes to with anything that needs to be fixed, and
* Lyialliou Iyitts, tall, beautiful, softly glowing, runs the healer's house.
The borough pays protection to the Rattling Bones. Everyone scrapes together what they can spare; on a good month someone may put in more, on a bad month, less. The Rattling Bones took the borough from the Daikyojin a couple years back, with the help of some of the neighbors. The Rattling Bones started in Nanpu borough, so they're almost locals, and they like to get drunk and swap stories in the Fishwife's Grin. The Daikyojin kept themselves seperate from the neighbors, and were strict about the monthly tithe and violent when it wasn't complete. The Rattling Bones can usually be depended upon only to attack outsiders. Kaziim has a low-level membership in their ranks. They approached him about being a sort of pet encyclopedia/ spy/ getaway man when he started to apprentice with Gwyrridon, and the neighbors were enthusiastic about the idea, on the grounds that Kaziim would be a calming influence on them. Kaziim gave up his active membership when he went to University, but he's still sworn to help a Bone in need, he keeps abreast of their activities, and he goes to meetings every month or so.
Mari's favorite places are:
* the Fishwife's Grin, where she goes to drink with her crew. This tavern is low and dark; it's made of tarred beams, and its foundations were cursed, so it's slowly sinking. When the front doorstep sinks more than an easy jump below street level, they build another storey on and move the front door to it.
* the back room of Enpu the trader's shop, where all the local merchants go to haggle over new maps and sextants and pieces of exotic esoterica. Enpu's place is built of wooden beams with dyed canvas hung on them. After hours he runs games of chance. In certain back rooms, access to which are gained only through secrets and passwords and luck, he holds games of chance for those pieces of esoterica that are beyond price, or which, for whatever reason, may not be sold or traded.
* behind La Moloque's nursery, at the edge of the industrial fields, where she can see the waving sea on one side and the tides of grasses on the other.
Kaziim's favorite places are:
* the book store
* Gwyrridon's house
* Cousin Kutoh's dry goods store. When Kaziim was a kid, Cousin Kutoh would tell him stories of eir childhood in Asko, teach him Atraask, and comp him treats in exchange for help around the store. Cousin Kutoh's store has the biggest selection in the district. From fireworks to fresh eggs, soap to nails, Kutoh has a little of everything. Kaziim liked to look through the aisles and ask Cousin Kutoh about things.
* The top of the Needle. The Needle was built by a a small goblin horde a couple decades before Kaziim and Mari moved in. By the time they got there, the horde had moved on, but they had left their dwelling. It's about seven stories tall and made of what looks like a combination of tar and melted pewter. After the horde moved out, other people moved in, and it's become a sort of combination indoor mall and apartment building. Kaziim likes to climb the outside up to the top, where he can see almost the whole borough and all the people in it doing things that otherwise might be secret. He has a knack for blending in and sitting lightly.
Friday, June 21, 2013
Conditions from the First Session
Arcane Link: Kaziim
The universe .now considers Tanuki's character and Kaziim's character to be almost one being. This means that any magical (in the broad sense) effects that affect one also affect the other, at half-strength. This includes any sort of spell, psionic manifestation, supernatural ability, the effects of Taint, et cetera. If there is a numerical effect (damage, healing, bonuses to stats, et cetera), the other PC is effected by half the amount. For example, if Kaziim is hit by a fireball for 36 damage, Tanuki's character would take 18 damage. In these instances, the second character is not allowed a separate saving throw. If there is no numerical effect, but there is a saving throw, then the second character gets a saving throw at the same DC minus 5. Tanuki's character is considered to have a Taint score equal to half of Kaziim's. Any other effects must be adjudicated on the fly.
Resolution: The link is somehow broken, magically.
Beat: You receive a negative effect through the link.
I See You
Tanuki's character understands Yohatanapela now. He can shed this Condition to gain a one-time automatic critical success on the next roll to influence or otherwise take advantage of him. Until he does so, any stunts making use of this Condition have their bonuses doubled.
Resolution: Tanuki's character uses his understanding to manipulate Yohatanapela; the Condition is resolved as above.
Beat: n/a.
Trained in Tainted Magic
Kaziim now has the Taint, starting at a Taint score of 3. He also now knows the spells preserve organ (0-level), bestow wound, and seething eyebane. While he has this Condition, his caster level for the purposes of all Tainted spells is increased by 1. He might also find opportunities in the campaign to learn other Tainted spells as well.
Resolution: Remove the Taint. I'll give you one possibly useful, possibly useless, possibly obvious hint: the Haeno are the culture most accustomed to dealing with the Taint; the Aprashami are a distant second and no one else has any direct experience of it, as far as you know.
Beat: Kaziim's Taint modifier and/or Control Tier increases. Also, whenever he goes through (pass or fail) one of the Punishments of the Taint.
Thursday, June 13, 2013
Kaziim's Log of the First Session (400 xp)
8th Harpy, evening.
Dear Kree,
We've left port and civilization on a
two-masted ship. The weather is fine and we're making good time, but
it's still a long way to the colony. My comrades and I have passed
the time getting acquainted.
Ashtolisstiklassendreshalia you
remember; the young girl raised by Mboloke's child. It sits on her
shoulder like a parrot and hisses at me. I may have prodded it once
or twice with the wooden fountain pen you gave me, and I may now have
a slightly scorched fountain pen. Actually not scorched, exactly.
Glassy, and faintly imploded. I'll show you on my return. I'm sure
you'll have some ideas about it. I wish you were here now to ask
questions of the girl and her ward/warden; I'm sure you'd think of
something I haven't, and when we get back it'll be too late. I
wonder what the girl thinks about that.
Our wilderness survival guide is a
tree druid called Rivers. She's brought the grigri bags for the
matter from the 12 hills. She's from the northern sanctum that
protects the Hyllywyo prophecy. You remember that, I think, and if
you don't it's in 89.787 (Prophecies (geographic)). It was unusually
detailed about what to do now that the situation it details has
arisen. She has a reserved air about her; it remains to be seen
whether there's much going on beneath that stillness. Still, she
seems like an educated person. I look forward to longer
conversations with her.
For muscle, we have the Red Sun's
disgraced scion. I know rumor and scandal has never held much appeal
for you, but in this instance it may prove pertinent. Balomere's
father, the patriarch of the Red Sun, was put under some kind of love
spell a decade or two back and sired a child upon an orc. He took
the child in, although why is not obvious; he subsequently hid the
child from sight and denied it access to his person as he sat at
court. He sent young Balomere to be trained as a knight; the child
acquitted himself well, and won several honors. We're fortunate to
have such a capable defender. He certainly looks sturdy enough.
And, moreover, he has a gentleness, a concern for others, that is
unusual in children as ill-treated as he must have been. I can't
help but hold some fellow-feeling for him, as I am myself the child
of miscegenation. My mother loved me and spoke well of my father.
But for a stroke of luck, I could have been in Balomere's shoes.
Balomere is accompanied everywhere by
his war dog, Calix. That noble beast has not yet found much reason
to love me, but I hope he won't let that influence his behavior on
the battlefield.
Listen to me. Why do I assume there
will be any battlefields? For all I know, we'll just walk up the 12
hills, deposit the godling on a Salyagam pillow and turn home.
Perhaps I've been spending too much time in 203.43 (Fiction (ripping
yarns)).
It's different out here than anywhere
I've been. No windbreaks or causeways, only smooth ocean for miles.
There is at once a dizzying sense of freedom and a mind-numbing
boredom. I pass the time pestering the sailors and looking over the
rail. I mean to ask the captain for the use of a stick and some net,
that I might survey the denizens of the deep. You may be sure that I
will relay what I find to you, old friend.
Kaz
17th Beholder
Kree,
When I left you I had no idea what I'd
find. The wonder, and the terror, are almost too much- but let me
start at the beginning.
The taint is worse than any of the
books can say. The sea is blood and ink, true, and the air is
colorless and leeches the light from the sun, yes, but more than
that, the colors are wrong somehow. As if the landscape is painted
in colors I can't see, and what I perceive is an unfaithful echo. As
if bright lights are flashing under my skin. The wind speaks in the
voice of a madman. I spend more energy than I can afford raising the
wind, trying to blow the foulness away. There is nothing to replace
it. The colors are wrong. The wood of my bunk is spongy and pus
seeps from it. But I'm beginning to understand.
This afternoon, a sailor from the
drowned Maiden's Hope gave us all fingers of jade from his own
precious cargo. The Haino believe that jade is a pure element,
formed from the breath of one of their gods, and as such it is proof
against the taint. At least for a while. That he would part with it
at all, let alone enough of it to supply our whole party, is a sign
of the feeling the taint inspires. We cling to each other in the
face of it.
I had a notion, based not a little on
the 4th volume of Porphyry's journals in Pesh, to make the wind into
a barricade around the ship. I think I must have attracted
something, though, for no sooner had I done that than several dozen
small hard-shelled, hymenopteric creatures popped into existence
above decks and began attacking us. The sailor I mentioned and
myself began to confine them in nets, but when we had finished, they
lost their solid character and built themselves into something new.
It is hard to describe.
Their shells rolled from their backs
like beads of mercury and extruded tendrils which hardened again.
The muscles of their bodies broke free from their insertion points
and found new homes. The bones, left visible, reached for each
other, knitted together like too many roots in too little ground.
They became, in short, something new. Every net that had held these
creatures now contained a hulking humanoid creature, bristling with
spikes, the largest no less than fourteen feet tall. They burst
predictably through the nets and came for us.
If before I had entertained doubts
about the ability of our company, I entertain none now. Balomere and
the druid sprang instantly into action, Balomere with his mighty war
club and the druid with her crossbow. I made a guess about the
nature of our foe, and the taint, and called out to Balomere to knock
his opponent into the water; this he did with alacrity, but the
creature got hold of Balomere's foot somehow and it took the druid's
intervention to free him. When the creature hit the water, a huge
wave answered it, and bore it up some tens of feet into the air; it
also dissolved the creature's fascia and swamped Balomere in a deluge
of viscera. Mboloke's child chewed on one and Calix, his teeth
coated with jade, bit it. A sailor, killed by the creatures and
risen anew, was similarly dispatched by the druid with her jade. I
set myself the task of distracting the last, so that the druid could
have a clear shot. In so doing, however, I came face to face with
the creature.
They are more intelligent than we give
them credit for. I had taken it for a voracious beast, but it spoke.
Clear reason burned in its sputum-colored eyes. It brought its face
down close to me and offered to share with me the knowledge of that
land.
Old friend, I have neither heard or
read of anything like this. The taint is something entirely new. I
will write in detail what I learned and send it to you separately.
Sadly, however, I was unable to finish
my education. When I realized the creature had information to share,
I interposed my body between it and the druid's crossbow, gambling
that she wouldn't shoot me to get to it. I was right about that; she
kicked me in the knee, and when I fell, she shot it in the head. I
swear, it was right in the middle of a sentence. Closed-minded,
ignorant, bloodthirsty zealot. You remember her kind, old friend.
Book burners, witch burners. The reason the free city rose. I'll
see the back of her. Unless I could, just, teach her why her way is
wrong.
Enough. My lecturer flapped off, and
the zealot went back to her silence. I summoned a shower for
Balomere and peace returned. I've attached what I learned. The rest
remains to you.
Kaz
Wednesday, June 12, 2013
Horoscopes
Kaziim was born under a new moon in
the astrological month of the Harpy. The invisible moon governs
hidden things, invisibility, and the mysteries of birth and death,
the nothingness from which we all spring. This is the light that, in
his case, shines through the Harpy's lens of charm, social grace, and
idealism. This horoscope (often referred to as “the urchin's
light”) indicates that he would find himself disappearing, quite
comfortably, in large crowds. Surround yourself with people and no
one will see you as you piece together little details from a thousand
conversations in which you spoke and a thousand conversations which
merely happened near you. In the hum and thrum of conversation, you
find out things about people they would never think of telling you
one-on-one. By means of a dropped word here, an over-the-shoulder
sentence there, the careful composition on-the-spot of
subconversations, you can engineer a better world and a more fun (or
more useful or more profitable or more whatever) time will be had by
all, without anyone ever noticing your involvement! That same
facility, of course, has a dark side: should someone cross you, you
know how to ensure that no one ever notices who caused the social
scene to turn against that person so completely and viciously. Skill
Bonuses: +1 Bluff, +1 Perform
(both sing and oratory), +1 Sleight of Hand, +1 Stealth. Other
Benefits: 1/day – disguise
self. Birthstone:
+1 AC v. ranged attacks (turquoise).
Balomere was born under a crescent
moon in the astrological month of the Basilisk. The seer moon
governs prophecy, divination, mystery, the senses, and (depending on
whether it's waxing or waning) either youth or extreme old age. This
is the light that, in his case, shines through the Basilisk's lens of
gloom, foresight, independence, and stubbornness. This horoscope
(often referred to as “the guard's light”) indicates that he is
gifted with an almost frightening capacity for knowing how a
situation will develop, at least when it will turn out poorly. Every
once in a while, someone born in the guard's light will be surprised
at a happy turn of events, but in their mind it is quite rare. The
constant preparation for the worst makes you one of the most
resilient people you know. A squinty look to the eyes is common in
people colored by the guard's light, as they try in vain to avoid the
decay they see in everything around them; this look can easily make
even compassionate expressions as frightening to others as their
famously powerful glare. Skill Bonuses:
+1 Intimidate, +1 Perception, +2 Sense Motive. Other
Benefits: 1/day – detect
thoughts. Birthstone:
+1 Fort v. transmutation (ruby).
??? (Maia) was born under a setting
sun in the astrological month of the Dragon. The setting sun gifts
those born under it with wisdom and love of learning. This is the
light that, in her case, shines through the Dragon's lens of
magnificence, leadership, and aesthetics. This horoscope (often
referred to as “the vizier's light”) indicates that she finds her
natural home at the right hand of the throne. Not so much because
she wants to avoid the consequences that ruling often brings but
rather because it is not the making of the decisions that interests
her; she is fascinated by the giving of good advice. Leaders and
monarchs have to spend too much time leading to do the study
necessary to do so effectively. That sort of intense study is both
where ??? feels most comfortable and where she most excels. Nothing
makes her happier than to know that the world is a better place
because of the advice she has given someone in power. Of course, she
always makes sure that her advice was vital to the betterment of the
world. Skill Bonuses: +1
Appraise, +1 Knowledge (choose two), +1 Perception. Other
Benefits: +1 on concentration
checks. Birthstone:
+1 AC for one round after aiding another (garnet).
Lyss was born under a setting sun in
the astrological month of the Kraken. The setting sun gifts those
born under it with wisdom and love of learning. This is the light
that, in her case, shines through the Kraken's lens of tactics and
plans. This horoscope (often referred to as “the general's light”)
indicates that she is the type to brood over a chessboard for months
before making a move. When she does so, it is always accompanied
with not only a wide variety of follow-up plans and reactions to
every possible countermove but also with a deep understanding of how
that move and the various strategies that branch from it are placed
within the larger context of chess as a whole. In social situations,
everything she says is carefully crafted both to achieve her goals
and also to reveal more of the personalities of the people around
her. A master manipulator, she excels at crafting situations where
every possibility benefits her, either materially or by forming a
foundation wherein she has the knowledge to more easily accomplish
her ends later. Skill Bonuses:
+1 Knowledge (choose two), +1 Stealth, +1 Swim. Other
Benefits: +1 on concentration
checks. Birthstone:
+1 AC v. touch (aquamarine).
??? (Tanuki) was born under the rising
sun in the astrological month of the Beholder. The rising sun gifts
those born under it with a hopeful spirit and a strong will. This is
the light that, in his case, shines through the Beholder's lens of
curiosity, spectacle, and puzzle-solving. This horoscope (often
referred to as “the hero's light”) indicates that his guiding
ethic is “never say die”. He acts with an almost instinctual
confidence that, no matter the difficulty, no matter the effort
expended, no matter the time necessary, he will succeed. This lack
of an understanding that failure is possible is coupled with an
unquenchable thirst for new challenges and new experiences, often
leaving him with a seemingly endless repertoire of pulse-poundingly
exciting stories. If you are interested in the same things he is,
that is; one of the pitfalls of being colored with the hero's light
is a bit of a tendency towards obsession and overfocus on a small
list of things he finds exciting. Skill Bonuses:
+1 Heal, +1 Linguistics, +1 Perception. Other Benefits:
+1 Will (increasing to +2 v. fear). Birthstone:
+1 save v. illusion (agate).
Tuesday, June 11, 2013
Chibi picture and description of Ashtolisstiklassendreshalia also known as Liss
As truly lovely as chibi-maker is, it lacks a "is there a family of ferrets living in your hair?" hair-do. She may have seen a brush once in her life. Maybe. She also tends to move the tangles to conceal her left eye (er, the red one). She always carries around her raggedy-old-cloak. Sass said she was wrapped in it when found. It's honestly way to big for her to wear properly, quite a bit of it will drag on the ground.
Monday, June 10, 2013
Subscribe to:
Posts (Atom)