N male old human cleric of Haon 3/alchemist 1
Zastoran hails from the coastal capital of Zep Tepi. A cleric of Haon, the god of resurrection, Zastoran joined up with Almah years ago when she was just starting out in business, and has been her personal physician and spiritual advisor ever since. Zastoran is a friendly, chatty chap who misses the comforts of his home city and who naturally gravitates toward good conversationalists with interest in culture and the arts.
Zastoran’s small wagon contains an enormous chest that holds dozens and dozens of potions, an entire stock of medicinal supplements and magical aids meant to protect Almah’s band and the early settlers who will flock to kel-Maraneh once it has been liberated of gnoll influence. Despite this, he is loath to give out his potions and treats the loss of each as more serious than the injuries that they heal. In such cases Imam Khatib Zastoran is full of patronizing advice about how the PCs can be more careful to avoid injuries in the future. Because of his collection and obsession with alchemy, Zastoran is quick to befriend any PC with similar interests.
Zastoran is particularly adept at avoiding combat — but then, he’s not included in this adventure to give the PCs a direct hand. His role is to provide healing in the form of spells and potions. He can cast 2 cure moderate wounds, 3 cure light wounds, and 4 cure minor wounds in a day, and does so at no charge as the PCs require. His potion collection is large but limited to potions of cure light wounds, cure moderate wounds, delay poison, lesser restoration, and nonmagical holy water. At Almah’s urging, he only charges the PCs half price for the potions (but does so begrudgingly)—it’s fine to simply assume he always has enough on hand to sell to the PCs what they can afford if you don’t want to set a hard limit to his resources.
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